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tri-circle

Age/Gender: n/a, Male
Location: i dunno...
Job: chav hunter

making flash games for you entertainment, when i can be arsed...

Newgrounds Stats

Sign-Up Date:
6/4/09

Level: 6
Aura: Light

Rank: Civilian
Blams: 19
Saves: 57
Rank #: 69,888

Whistle Status: Normal

Exp. Points: 300 / 400
Exp. Rank #: 124,984
Voting Pow.: 4.58 votes

BBS Posts: 0 (0 per day)
Flash Reviews: 142
Music Reviews: 15
Trophies: 0
Stickers: 0

tri-circle's News

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tri-circle

level 6...

Posted by tri-circle Jan. 3, 2010 @ 7:10 AM EST

mmmmmmmmkay i guess passed the point where i blam and protect stuff everyday could have got it like 6 weeks ago. but howdya get a new whisstle that normal status sucks a little, and i whouldnt mind having bronze or silva so anyway to get it sorted?

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tri-circle

trying to make a website...

Posted by tri-circle Dec. 29, 2009 @ 7:09 PM EST

trying to make a website, any ideas how? because i havent a clue, not one. is there some kind of "FREE" and simple website making kit or online website making and hosting site? is there anyway to learn how to make websites the "classic" notepad way. might be willing to buy a book or something but reading isnt my thing so something free online whould be better but i never trusted online shopping, to many risks in my opinion. also any suggestions, what it should have? comments etc. appreciated.
==============================
also im bored and stuck for ideas that arent just remakes of games that have been redone and ripped of about ninety billion times. something original any hints of inspiration? what kinda games do you like? have you ever found yourself saying "I WISH THERE WAS A GAME THAT HAD..." or "IF ONLY THERE WAS A GAME THAT WAS LIKE" or anything along those lines. somthing? anything!?!? come on work with me people!!!!! ... ... ... ... ... ... ... ... ... ... ... ... ... why the hell am i talking to myself? i have gotto stop saying what i writte...

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tri-circle

merry christmas!!

Posted by tri-circle Dec. 25, 2009 @ 4:26 AM EST

merry christmas all! i got some awesome presents and just felt like saying merry christmas! yay!

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tri-circle

modified ng preloader.

Posted by tri-circle Dec. 24, 2009 @ 9:29 AM EST

i found myself very bored and decided to slightly modify the ng preloader, this is what i ended up with.
File: http://spamtheweb.com/ul/upload/150108 /52096_NG_modified_preloader..fla

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tri-circle

tankmen and madness is awesome

Posted by tri-circle Dec. 24, 2009 @ 7:48 AM EST

thats why my ng graphics have both.

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tri-circle

mdsc10

Posted by tri-circle Dec. 12, 2009 @ 10:45 AM EST

madness day scene creator 2010 is underway, yeah thats right and dont look so suprised. this years one took me 2 months to draw every last one of the graphics featured and about 7 days to program! and now the tough part i need a list of all the characters and stuff that i missed out from the last game so that i can draw them all and add them to the new version and i am also going to need tips for improvement, ways i can make it better and anything else you want in the game. i am going to try and a gte as many of the madness songs into the flash but file size may get in the way!

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tri-circle

platformer engine

Posted by tri-circle Dec. 11, 2009 @ 1:18 PM EST

next tutorial will not be finished for a looooooong time, but heres a platformer engine for those who want it.
first make the player, have 3 frames standing, walking, and jumping.
then give it an instance name of player.
then draw some ground and give it an instance name of ground.
if you dont know how to do these things then check out tri's tutorial 1 and 2.
now add these actions to the player.
onClipEvent (load) {
jumpheight = 15;
speed = 10;
grav = 0;
scale = this._xscale;
}
onClipEvent (enterFrame) {
this._y += grav;
if (_root.ground.hitTest(this._x, this._y, true)) {
grav = 0;
grav -= 1;
if (this._currentframe == 3) {
this.gotoAndStop(1);
}
} else {
this.gotoAndStop(3);
}
grav += 1;
if (Key.isDown(Key.LEFT)) {
this._x -= speed;
this._xscale = scale;
if (_root.ground.hitTest(this._x, this._y, true)) {
this.gotoAndStop(2);
}
} else if (Key.isDown(Key.RIGHT)) {
this._x += speed;
this._xscale = -scale;
if (_root.ground.hitTest(this._x, this._y, true)) {
this.gotoAndStop(2);
}
} else {
this.gotoAndStop(1);
}
if (Key.isDown(Key.UP)) {
if (_root.ground.hitTest(this._x, this._y, true)) {
grav = -jumpheight;
}
}
if (_root.ground.hitTest(this._x+this._wi dth/2, this._y-this._height/2, true)) {
this._x -= speed;
} else if (_root.ground.hitTest(this._x-this._wi dth/2, this._y-this._height/2, true)) {
this._x += speed;
} else if (_root.ground.hitTest(this._x+this._wi dth/2, this._y-this._height/3, true)) {
this._x -= speed;
} else if (_root.ground.hitTest(this._x-this._wi dth/2, this._y-this._height/3, true)) {
this._x += speed;
}
}
and if you are wanting to modify the different parts but arent sure how, you can use this version.
onClipEvent (load) {
//just when it loads to the frame
jumpheight = 15;
//how high your player jumps
speed = 10;
//how fast your player moves
grav = 0;
//the starting gravity
scale = this._xscale;
//gets your players starting scale
}
onClipEvent (enterFrame) {
//on every frame
this._y += grav;
//makes the gravity work
if (_root.ground.hitTest(this._x, this._y, true)) {
//makes it so that it only does the following command if the player is touching the ground
grav = 0;
//stops the gravity so you dont fall any more
grav -= 1;
//makes the gravity go down so you dont slowly move through the ground
if (this._currentframe == 3) {
//makes it only do this when the players current frame is the jumping frame
this.gotoAndStop(1);
//makes it go to the normal frame
}
} else {
//if it isnt touching the ground
this.gotoAndStop(3);
//makes it go to the jumping frame
}
grav += 1;
//makes the gravity constantly go down
if (Key.isDown(Key.LEFT)) {
//if the left arrow key is down
this._x -= speed;
//makes it move to the left by your chosen speed
this._xscale = -scale;
//makes the player face the left
if (_root.ground.hitTest(this._x, this._y, true)) {
//if the player is touching the ground
this.gotoAndStop(2);
//makes this go to the running frame
}
} else if (Key.isDown(Key.RIGHT)) {
//if the right arrow key is down
this._x += speed;
//makes it move to the right by your speed
this._xscale = scale;
//makes it face the right
if (_root.ground.hitTest(this._x, this._y, true)) {
//if the player is touching the ground
this.gotoAndStop(2);
//makes this go to the running frame
}
} else {
//if you arent pressing left or right
this.gotoAndStop(1);
//makes this go to the standing still frame
}
if (Key.isDown(Key.UP)) {
//if the up arrow key is pressed
if (_root.ground.hitTest(this._x, this._y, true)) {
//if the player is touching the ground
grav = -jumpheight;
//the player jumps by your jump number
}
}
if (_root.ground.hitTest(this._x+this._wi dth/2, this._y-this._height/2, true)) {
//if the players right side is touching the wall
this._x -= speed;
//pushs away from the wall
} else if (_root.ground.hitTest(this._x-this._wi dth/2, this._y-this._height/2, true)) {
//if the players left side is touching the wall
this._x += speed;
//pushs away from the wall
//these 2 actions are repeated to make it more accurate and less likely to move through a wall
} else if (_root.ground.hitTest(this._x+this._wi dth/2, this._y-this._height/3, true)) {
//if right side is touching
this._x -= speed;
//push from wall
} else if (_root.ground.hitTest(this._x-this._wi dth/2, this._y-this._height/3, true)) {
//if left side is touching
this._x += speed;
//push from wall
}
//all of the variables that effect the player are at the top, but you may want to adjust the engine to suit your game.
}

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tri-circle

next tutorial done

Posted by tri-circle Nov. 13, 2009 @ 7:42 PM EST

in as2 i am making a series of tutorials and heres one i have got.
tri's tutorial #1:buttons
tri's tutorial #2:movie clips
tri's tutorial #3:platformer (coming soon)

Updated: 11/14/09 9:31 AM 0 comments | Log in to comment! | Share this!
tri-circle

a question to the public...

Posted by tri-circle Nov. 7, 2009 @ 12:52 PM EST

what do you think is more awesome, madness or pico?
i personaly whould say madness but i want your veiws...

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tri-circle

MDSC09 scene competition!

Posted by tri-circle Sep. 27, 2009 @ 2:41 PM EDT

im holding a small competition for thos who like making little scenes in my madness day scene creator 2009. its a competition to see who can make the most reative scene in my MDSC09. the winning scene will be featured in my upcoming madness movie as the preloader background, and in the next years madness day scene creator, you will also get to see the movie and the scene creator before anyone else and before they are submitted on newgrounds.
the rules are below.
1) it has to be made in my madness day scene creator 2009
2) it can not contain any added images sprites or text.
3) it can not be edited in any program to feature anything that isnt in the scene creator.
4) you can put text in the image.
5) no modifactions, no added images or text or nothing just keep it as it was right after you screen printed it.

nothing that breaks these rules can be used. just press the Prt Sc (print screen) button to screen print then paste it into something and save it. then post a link to it, in this news post or to me by pm.
there is no set deadline. just before my movie is finished. so good luck and god speed! =D
update: another rule, (everyone yawns) you can only enter one picture. if there are any further questions leave a comment here!

well i give up this is my final count of how many favourites the MDSC09 has and its 18.

Updated: 10/12/09 1:28 PM 4 comments | Log in to comment! | Share this!
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